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TOG
2002
118views more  TOG 2002»
13 years 7 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
CVGIP
2006
96views more  CVGIP 2006»
13 years 7 months ago
Video motion analysis for the synthesis of dynamic cues and Futurist art
This paper presents new methods for stylising video to produce cartoon motion emphasis cues and modern art. Specifically, we introduce "dynamic cues" as a class of motio...
John P. Collomosse, Peter M. Hall
ICCV
2003
IEEE
14 years 23 days ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
SIGGRAPH
1997
ACM
13 years 11 months ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder
PG
2007
IEEE
14 years 1 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...