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DIGRA
2005
Springer
14 years 2 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
EMSOFT
2008
Springer
13 years 10 months ago
Randomized directed testing (REDIRECT) for Simulink/Stateflow models
The Simulink/Stateflow (SL/SF) environment from Mathworks is becoming the de facto standard in industry for model based development of embedded control systems. Many commercial to...
Manoranjan Satpathy, Anand Yeolekar, S. Ramesh
ICSE
2007
IEEE-ACM
14 years 8 months ago
Tracking Code Clones in Evolving Software
Code clones are generally considered harmful in software development, and the predominant approach is to try to eliminate them through refactoring. However, recent research has pr...
Ekwa Duala-Ekoko, Martin P. Robillard
IJCAI
2003
13 years 10 months ago
Hierarchical Hidden Markov Models for Information Extraction
Information extraction can be defined as the task of automatically extracting instances of specified classes or relations from text. We consider the case of using machine learni...
Marios Skounakis, Mark Craven, Soumya Ray
TMM
2010
199views Management» more  TMM 2010»
13 years 3 months ago
Video Annotation Through Search and Graph Reinforcement Mining
Abstract--Unlimited vocabulary annotation of multimedia documents remains elusive despite progress solving the problem in the case of a small, fixed lexicon. Taking advantage of th...
Emily Moxley, Tao Mei, Bangalore S. Manjunath