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CHI
2008
ACM
14 years 8 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay
CHI
2008
ACM
14 years 8 months ago
The network in the garden: an empirical analysis of social media in rural life
History repeatedly demonstrates that rural communities have unique technological needs. Yet, we know little about how rural communities use modern technologies, so we lack knowled...
Eric Gilbert, Karrie Karahalios, Christian Sandvig
CHI
2007
ACM
14 years 8 months ago
Why we tag: motivations for annotation in mobile and online media
Why do people tag? Users have mostly avoided annotating media such as photos ? both in desktop and mobile environments ? despite the many potential uses for annotations, including...
Morgan Ames, Mor Naaman
CHI
2007
ACM
14 years 8 months ago
Storytelling alice motivates middle school girls to learn computer programming
We describe Storytelling Alice, a programming environment that introduces middle school girls to computer programming as a means to the end of creating 3D animated stories. Storyt...
Caitlin Kelleher, Randy F. Pausch, Sara B. Kiesler
CHI
2006
ACM
14 years 8 months ago
Responsiveness in instant messaging: predictive models supporting inter-personal communication
For the majority of us, inter-personal communication is an essential part of our daily lives. Instant Messaging, or IM, has been growing in popularity for personal and workrelated...
Daniel Avrahami, Scott E. Hudson