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CHI
2007
ACM
14 years 8 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2007
ACM
14 years 8 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson
CHI
2006
ACM
14 years 8 months ago
Tensions in designing capture technologies for an evidence-based care community
Evidence-based care is an increasingly popular process for long term diagnosis and monitoring of education and healthcare disabilities. Because this evidence must also be collecte...
Gillian R. Hayes, Gregory D. Abowd
CHI
2006
ACM
14 years 8 months ago
Board-based collaboration in cross-cultural pairs
This work in progress reports a study of cross-cultural collaboration mediated by board-based collaborative systems. American-Chinese and American-American pairs performed collabo...
Gregorio Convertino, Brian Asti, Yang Zhang, Mary ...
CHI
2006
ACM
14 years 8 months ago
Utilizing mobile phones as ambient information displays
Mobile phones have become a ubiquitous technology and for many people a daily companion, primarily used for communication and information access. The fact that the phone is accomp...
Albrecht Schmidt, Jonna Häkkilä, Richard...