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JITE
2006
94views more  JITE 2006»
13 years 8 months ago
On the Design and Development of a UML-Based Visual Environment for Novice Programmers
learning abstract computer concepts. In addition, visualization helps novices construct a mental model of concepts, which is pivotal to further comprehension and understanding. Sec...
Brian D. Moor, Fadi P. Deek
AIED
2009
Springer
13 years 6 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
BCSHCI
2008
13 years 10 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
LEGE
2003
174views Education» more  LEGE 2003»
13 years 10 months ago
An e-Learning platform for SME Manager Upgrade and its Evolution Toward a Distributed Training Environment
The purpose of this paper is to describe the work in progress related to the customisation, the trial and the evaluation of an innovative e-learning platform for manager upgrade i...
Nicola Capuano, Matteo Gaeta, Laura Pappacena
EDM
2010
185views Data Mining» more  EDM 2010»
13 years 10 months ago
Analysis of Productive Learning Behaviors in a Structured Inquiry Cycle Using Hidden Markov Models
This paper demonstrates the generality of the hidden Markov model approach for exploratory sequence analysis by applying the methodology to study students' learning behaviors ...
Hogyeong Jeong, Gautam Biswas, Julie Johnson, Larr...