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ICNP
2002
IEEE
14 years 3 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
AIIDE
2008
14 years 20 days ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
IJCAI
2007
13 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
ICCS
2004
Springer
14 years 3 months ago
Dynamic-Data-Driven Real-Time Computational Mechanics Environment
Abstract. The proliferation of sensor networks in various areas of technology has enabled real-time behavioral monitoring of various physical systems in various length and time sca...
John Michopoulos, Charbel Farhat, Elias N. Houstis
FORMATS
2008
Springer
13 years 12 months ago
Timed Parity Games: Complexity and Robustness
We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently pro...
Krishnendu Chatterjee, Thomas A. Henzinger, Vinaya...