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ICCBR
2007
Springer
14 years 1 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
KI
2008
Springer
13 years 7 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
ICCBR
2009
Springer
14 years 2 months ago
Case-Based Collective Inference for Maritime Object Classification
Maritime assets such as merchant and navy ships, ports, and harbors, are targets of terrorist attacks as evidenced by the USS Cole bombing. Conventional methods of securing maritim...
Kalyan Moy Gupta, David W. Aha, Philip Moore
FLAIRS
2006
13 years 9 months ago
Improving Case-Based Recommendations Using Implicit Feedback
A recommender system suggests items to a user for a given query by personalizing the recommendations based on the user interests. User personalization is usually done by asking us...
Deepak Khemani, Mohamed A. K. Sadiq, Rakesh Bangan...
ICCBR
2009
Springer
14 years 2 months ago
S-Learning: A Model-Free, Case-Based Algorithm for Robot Learning and Control
A model-free, case-based learning and control algorithm called S-learning is described as implemented in a simulation of a light-seeking mobile robot. S-learning demonstrated learn...
Brandon Rohrer