Multimedia projectors and cameras make possible the use of structured light to solve problems such as 3D reconstruction, disparity map computation and camera or projector calibrat...
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
Recently, Dementhon 0 Davis [2] proposed a method for determining the pose of a 3-0 object with respect to a camera from 3-D to 2-0 point correspondences. The method consists of i...
A method based on computer vision technologies is presented to achieve the function that the simulated motion in sport simulation system and the motion in sport video are presente...
This paper describes a novel method to acquire depth images using a pair of ToF (Time of Flight) cameras. As opposed to approaches that filter, calibrate or do 3D reconstructions...