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» Causal Discovery as a Game
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ICIP
2009
IEEE
13 years 5 months ago
Automatic discovery of image families: Global vs. local features
Gathering a large collection of images has been made quite easy by social and image sharing websites, e.g. flickr.com. However, using such collections faces the problem that they ...
Mohamed Aly, Peter Welinder, Mario E. Munich, Piet...
CVPR
2012
IEEE
11 years 9 months ago
Bridging the past, present and future: Modeling scene activities from event relationships and global rules
This paper addresses the discovery of activities and learns the underlying processes that govern their occurrences over time in complex surveillance scenes. To this end, we propos...
Jagannadan Varadarajan, Rémi Emonet, Jean-M...
JUCS
2008
281views more  JUCS 2008»
13 years 7 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 25 days ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
ACMACE
2006
ACM
14 years 1 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza