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» Causal Discovery as a Game
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COCOON
2003
Springer
14 years 19 days ago
Finding Hidden Independent Sets in Interval Graphs
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
Therese C. Biedl, Brona Brejová, Erik D. De...
NOSSDAV
2005
Springer
14 years 27 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
AGS
2009
Springer
14 years 2 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
KDD
1994
ACM
117views Data Mining» more  KDD 1994»
13 years 11 months ago
Application of the TETRAD II Program to the Study of Student Retention in U.S. Colleges
We applied TETRAD II, a causal discovery program developed in Carnegie Mellon University's Department of Philosophy, to a database containing information on 204 U.S. colleges...
Marek J. Druzdze, Clark Glymour
ICCV
2003
IEEE
14 years 9 months ago
Recognition of Group Activities using Dynamic Probabilistic Networks
Dynamic Probabilistic Networks (DPNs) are exploited for modelling the temporal relationships among a set of different object temporal events in the scene for a coherent and robust...
Shaogang Gong, Tao Xiang