This article presents a case study that investigates the effectiveness of virtual artifacts in the teaching of classical art to first-year university students. It was expected tha...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise t...
When a finger scans a non-smooth surface, a sensation of roughness is experienced. A similar sensation is felt when a finger is in contact with a mobile surface vibrating in the ...