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» Causality and virtual reality art
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GW
2003
Springer
146views Biometrics» more  GW 2003»
14 years 1 months ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
ICRA
2000
IEEE
86views Robotics» more  ICRA 2000»
14 years 9 days ago
Randomized Planning for Short Inspection Paths
This paper addresses the following inspection problem: given a known workspace and a robot with vision capabilities compute a short path path for the robot such that each point on...
Tim Danner, Lydia E. Kavraki
ICASSP
2011
IEEE
12 years 11 months ago
Perceiving graphical and pictorial information via touch and hearing
With the ever increasing availability of the Internet and electronic media rich in graphical and pictorial information – for communication, commerce, entertainment, art, educati...
Pubudu Madhawa Silva, Thrasyvoulos N. Pappas, Josh...
IUI
2004
ACM
14 years 1 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
VRML
2009
ACM
14 years 2 months ago
Interactive stories on the net: a model and an architecture for X3D worlds
This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitabl...
Efrem Carnielli, Fabio Pittarello