This paper proposes new techniques to generate high quality textures for urban building models by automatic camera calibration and pose recovery. The camera pose is decomposed int...
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Recently, there have been several attempts at creating `video textures', that is, synthesising new (potentially infinitely long) video clips based on existing ones. One way t...
Neill W. Campbell, Colin J. Dalton, David P. Gibso...