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ICPR
2006
IEEE
14 years 11 months ago
Automatic Pose Recovery for High-Quality Textures Generation
This paper proposes new techniques to generate high quality textures for urban building models by automatic camera calibration and pose recovery. The camera pose is decomposed int...
Jinhui Hu, Suya You, Ulrich Neumann
RT
1997
Springer
14 years 2 months ago
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
Tien-Tsin Wong, Wai-Yin Ng, Pheng-Ann Heng
WSCG
2004
202views more  WSCG 2004»
13 years 11 months ago
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment
In this paper we present a method which progresses towards automatically generating the texture maps for the building fa
Robert Laycock, Andy Day
SIGGRAPH
1994
ACM
14 years 2 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
BMVC
2002
14 years 14 days ago
Practical Generation of Video Textures using the Auto-Regressive Process
Recently, there have been several attempts at creating `video textures', that is, synthesising new (potentially infinitely long) video clips based on existing ones. One way t...
Neill W. Campbell, Colin J. Dalton, David P. Gibso...