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SIGGRAPH
2003
ACM
14 years 3 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
CGF
1999
153views more  CGF 1999»
13 years 9 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
MM
2004
ACM
117views Multimedia» more  MM 2004»
14 years 3 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
GECCO
2005
Springer
135views Optimization» more  GECCO 2005»
14 years 3 months ago
The impact of cellular representation on finite state agents for prisoner's dilemma
The iterated prisoner’s dilemma is a widely used computational model of cooperation and conflict. Many studies report emergent cooperation in populations of agents trained to p...
Daniel A. Ashlock, Eun-Youn Kim
ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
14 years 2 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta