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JMLR
2012
12 years 16 days ago
Multiple Texture Boltzmann Machines
We assess the generative power of the mPoTmodel of [10] with tiled-convolutional weight sharing as a model for visual textures by specifically training on this task, evaluating m...
Jyri J. Kivinen, Christopher K. I. Williams
GRAPP
2008
13 years 11 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
3DIM
2003
IEEE
14 years 3 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
SIGGRAPH
1994
ACM
14 years 2 months ago
Computer-generated pen-and-ink illustration
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It i...
Georges Winkenbach, David Salesin
ICIP
1997
IEEE
14 years 2 months ago
Model-Based Synthetic View Generation from a Monocular Video Sequence
International Conference on Image Processing (ICIP 97), vol. 1, pp. 444-447, Santa Barbara, October 1997. In this paper a model-based multi-view image generation system for video ...
Chun-Jen Tsai, Aggelos K. Katsaggelos, Peter Eiser...