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CG
2004
Springer
13 years 7 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
CORR
2010
Springer
72views Education» more  CORR 2010»
13 years 7 months ago
Simple Cellular Automata-Based Linear Models for the Shrinking Generator
- Structural properties of two well-known families of keystream generators, Shrinking Generators and Cellular Automata, have been analyzed. Emphasis is on the equivalenceof the bin...
Amparo Fúster-Sabater, Dolores de la Gu&iac...
GECCO
2009
Springer
108views Optimization» more  GECCO 2009»
14 years 10 days ago
Development of combinational circuits using non-uniform cellular automata: initial results
A non-uniform cellular automata-based model is presented for the evolutionary development of digital circuits at the gate level. The main feature of this model is the modified lo...
Michal Bidlo, Zdenek Vasícek
TOG
2002
212views more  TOG 2002»
13 years 7 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
SIGGRAPH
2000
ACM
14 years 2 days ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov