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SIGGRAPH
1999
ACM
14 years 1 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
GRAPHICSINTERFACE
2003
13 years 10 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
CVPR
1998
IEEE
14 years 11 months ago
Texture Recognition Using a Non-Parametric Multi-Scale Statistical Model
We describe a technique for using the joint occurrence of local features at multiple resolutions to measure the similarity between texture images. Though superficially similar to ...
Jeremy S. De Bonet, Paul A. Viola
ICPR
2002
IEEE
14 years 10 months ago
Modeling Object Classes in Aerial Images Using Texture Motifs
We propose a canonical model for object classes in aerial images. This model is motivated by the observation that geographic regions of interest are characterized by collections o...
Sitaram Bhagavathy, Shawn Newsam, B. S. Manjunath
CG
2005
Springer
13 years 8 months ago
Fast rendering of dynamic clouds
We propose an efficient framework for dynamic cloud rendering. Base on the proposed simplified lighting model, the Shadow Relation Table (SRT) and Metaball Lighting Texture Databa...
Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, C...