We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
We describe a technique for using the joint occurrence of local features at multiple resolutions to measure the similarity between texture images. Though superficially similar to ...
We propose a canonical model for object classes in aerial images. This model is motivated by the observation that geographic regions of interest are characterized by collections o...
We propose an efficient framework for dynamic cloud rendering. Base on the proposed simplified lighting model, the Shadow Relation Table (SRT) and Metaball Lighting Texture Databa...