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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 3 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
ENTCS
2008
110views more  ENTCS 2008»
13 years 9 months ago
Game-Based Probabilistic Predicate Abstraction in PRISM
ion in PRISM1 Mark Kattenbelt Marta Kwiatkowska Gethin Norman David Parker Oxford University Computing Laboratory, Oxford, UK Modelling and verification of systems such as communi...
Mark Kattenbelt, Marta Z. Kwiatkowska, Gethin Norm...
CONEXT
2008
ACM
13 years 11 months ago
Social DTN routing
Delay-tolerant network architectures exploit mobile devices carried by users to enable new networked applications. Efficiently routing information through these DTNs faces new cha...
Greg Bigwood, Tristan Henderson
ECOOPW
1999
Springer
14 years 1 months ago
Security in Active Networks
The desire for exible networking services has given rise to the concept of active networks." Active networks provide a general framework for designing and implementing network...
D. Scott Alexander, William A. Arbaugh, Angelos D....
CHI
2008
ACM
14 years 9 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005