Sciweavers

2648 search results - page 122 / 530
» Challenges for Network Computer Games
Sort
View
TCSV
2010
13 years 4 months ago
Cooperative Peer-to-Peer Streaming: An Evolutionary Game-Theoretic Approach
While peer-to-peer (P2P) video streaming systems have achieved promising results, they introduce a large number of unnecessary traverse links, which consequently leads to substanti...
Yan Chen, Beibei Wang, W. Sabrina Lin, Yongle Wu, ...
DANCE
2002
IEEE
14 years 2 months ago
Maude as a Wide-Spectrum Framework for Formal Modeling and Analysis of Active Networks
Modeling and formally analyzing active network systems and protocols is quite challenging, due to their highly dynamic nature and the need for new network models. We propose a wid...
José Meseguer, Peter Csaba Ölveczky, M...
DCOSS
2008
Springer
13 years 11 months ago
Techniques for Improving Opportunistic Sensor Networking Performance
Abstract. A number of recently proposed mobile sensor network architectures rely on uncontrolled, or weakly-controlled mobility to achieve sensing coverage over time at low cost, a...
Shane B. Eisenman, Nicholas D. Lane, Andrew T. Cam...
SAGT
2010
Springer
160views Game Theory» more  SAGT 2010»
13 years 7 months ago
How Do You Like Your Equilibrium Selection Problems? Hard, or Very Hard?
The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...
Paul W. Goldberg
ACMACE
2004
ACM
14 years 1 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...