Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
This paper describes an implementation of Pollard’s rho algorithm to compute the elliptic curve discrete logarithm for the Synergistic Processor Elements of the Cell Broadband En...
Joppe W. Bos, Thorsten Kleinjung, Ruben Niederhage...
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Despite the ubiquity of barcodes there is no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social netwo...