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UIST
2004
ACM
14 years 2 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
AFRICACRYPT
2010
Springer
14 years 4 months ago
ECC2K-130 on Cell CPUs
This paper describes an implementation of Pollard’s rho algorithm to compute the elliptic curve discrete logarithm for the Synergistic Processor Elements of the Cell Broadband En...
Joppe W. Bos, Thorsten Kleinjung, Ruben Niederhage...
PIMRC
2010
IEEE
13 years 7 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati
SPAA
2006
ACM
14 years 3 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
GI
2010
Springer
13 years 7 months ago
Towards an Open Product Repository using Playful Crowdsourcing
Despite the ubiquity of barcodes there is no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social netwo...
Andreas Budde, Florian Michahelles