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» Challenges for Network Computer Games
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CVPR
2008
IEEE
15 years 9 months ago
Action recognition with motion-appearance vocabulary forest
In this paper we propose an approach for action recognition based on a vocabulary forest of local motionappearance features. Large numbers of features with associated motion vecto...
Krystian Mikolajczyk, Hirofumi Uemura
IPPS
2007
IEEE
15 years 8 months ago
A Design and Analysis of a Hybrid Multicast Transport Protocol for the Haptic Virtual Reality Tracheotomy Tele-Surgery Applicati
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
Azzedine Boukerche, Haifa Maamar, Abuhoss Hossain
CIG
2006
IEEE
15 years 8 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
CHI
2005
ACM
16 years 2 months ago
Connecting with kids: so what's new?
From pre-schools to high schools, at home and in museums, the educational community has embraced the use of computers as a teaching tool. Yet many institutions will simply install...
Lori L. Scarlatos, Amy Bruckman, Allison Druin, Mi...
LCN
2008
IEEE
15 years 9 months ago
Real-time performance analysis of Adaptive Link Rate
—High speed links are widely deployed in modern day computer networks to meet the ever growing needs for increasing data bandwidth. However, with the increase in the link rate, t...
Baoke Zhang, Karthik Sabhanatarajan, Ann Gordon-Ro...