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» Challenges for Network Computer Games
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ICDCS
2012
IEEE
13 years 5 months ago
DARD: Distributed Adaptive Routing for Datacenter Networks
Datacenter networks typically have many paths connecting each host pair to achieve high bisection bandwidth for arbitrary communication patterns. Fully utilizing the bisection ban...
Xin Wu, Xiaowei Yang
129
Voted
ICCV
2007
IEEE
15 years 9 months ago
Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI
Multi-camera networks offer potentials for a variety of novel human-centric applications through provisioning of rich visual information. In this paper, face orientation analysis ...
Chung-Ching Chang, Chen Wu, Hamid K. Aghajan
CW
2004
IEEE
15 years 6 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
132
Voted
DAC
2005
ACM
15 years 4 months ago
Cognitive radio techniques for wide area networks
The cellular wireless market has begun the transition to data centric services including high speed internet access, video, high quality audio, and gaming. Communications technolo...
William Krenik, Anuj Batra
137
Voted
APNOMS
2009
Springer
15 years 14 days ago
Network Partitioning and Self-sizing Methods for QoS Management with Autonomic Characteristics
The inherent and increasing complexity, heterogeneity and unpredictability of computer networks make the task of managing these systems highly complex. The autonomic computing para...
Romildo Martins da Silva Bezerra, Joberto Sé...