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DAGM
2003
Springer
14 years 1 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
14 years 1 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
HCI
2009
13 years 5 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
PERCOM
2010
ACM
13 years 6 months ago
Collaborative municipal Wi-Fi networks - challenges and opportunities
Abstract—Municipal Wi-Fi networks aim at providing Internet access and selected mobile network services to citizens, travelers, and civil servants. The goals of these networks ar...
Tobias Heer, René Hummen, Nicolai Viol, Han...