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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
CSE
2009
IEEE
14 years 16 days ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
EURONGI
2006
Springer
13 years 11 months ago
The Challenges of Merging Two Similar Structured Overlays: A Tale of Two Networks
Structured overlay networks is an important and interesting primitive that can be used by diverse peer-to-peer applications. Multiple overlays can result either because of network ...
Anwitaman Datta, Karl Aberer
GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
NCA
2005
IEEE
14 years 1 months ago
Providing Hard Real-Time Guarantees in Context-Aware Applications: Challenges and Requirements
Context-aware applications rely on the ability to perceive the state of the surrounding environment. In this paper, we address a class of such applications where real-time guarant...
Malika Boulkenafed, Barbara Hughes, René Me...