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» Challenges for Network Computer Games
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NOSSDAV
2005
Springer
14 years 2 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
AICT
2006
IEEE
123views Communications» more  AICT 2006»
14 years 24 days ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
SOFSEM
2012
Springer
12 years 4 months ago
Recent Challenges and Ideas in Temporal Synthesis
In automated synthesis, we transform a specification into a system that is guaranteed to satisfy the specification against all environments. While modelchecking theory has led to...
Orna Kupferman
HPCA
1998
IEEE
14 years 1 months ago
Challenging Applications on Fast Networks
Parallel computing on clusters of workstations is attractive because of the low costs in comparison to MPPs, but the speed of the local area network limits the class of applicatio...
Koen Langendoen, Rutger F. H. Hofman, Henri E. Bal
KDD
2009
ACM
172views Data Mining» more  KDD 2009»
14 years 3 months ago
The role of game theory in human computation systems
The paradigm of “human computation” seeks to harness human abilities to solve computational problems or otherwise perform distributed work that is beyond the scope of current ...
Shaili Jain, David C. Parkes