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» Challenges for Network Computer Games
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120
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ICPP
2009
IEEE
15 years 9 months ago
SkipStream: A Clustered Skip Graph Based On-demand Streaming Scheme over Ubiquitous Environments
Providing continuous on-demand streaming services with VCR functionality over ubiquitous environments is challenging due to the stringent QoS requirements of streaming service as ...
Qifeng Yu, Tianyin Xu, Baoliu Ye, Sanglu Lu, Daoxu...
123
Voted
WS
2008
ACM
15 years 2 months ago
Recommendations based on semantically enriched museum collections
This article presents the CHIP demonstrator5 for providing personalized access to digital museum collections. It consists of three main components: Art Recommender, Tour Wizard, an...
Yiwen Wang, Natalia Stash, Lora Aroyo, Peter Gorge...
WWW
2004
ACM
16 years 3 months ago
Integrating elliptic curve cryptography into the web's security infrastructure
RSA is the most popular public-key cryptosystem on the Web today but long-term trends such as the proliferation of smaller, simpler devices and increasing security needs will make...
Vipul Gupta, Douglas Stebila, Sheueling Chang Shan...
109
Voted
PERCOM
2007
ACM
16 years 2 months ago
BlueTorrent: Cooperative content sharing for Bluetooth users
People wish to enjoy their everyday lives in various ways, among which entertainment plays a major role. In order to improve lifestyle with more ready access to entertainment cont...
Sewook Jung, Uichin Lee, Alexander Chang, Dae-Ki C...
106
Voted
PERCOM
2007
ACM
16 years 2 months ago
Mining Frequent Trajectory Patterns for Activity Monitoring Using Radio Frequency Tag Arrays
Activity monitoring, a crucial task in many applications, is often conducted expensively using video cameras. Also, effectively monitoring a large field by analyzing images from m...
Yunhao Liu, Lei Chen 0002, Jian Pei, Qiuxia Chen, ...