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» Challenges for Network Computer Games
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SIGCOMM
2009
ACM
14 years 3 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
MOBIHOC
2004
ACM
14 years 2 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
WINE
2005
Springer
107views Economy» more  WINE 2005»
14 years 2 months ago
Price of Anarchy of Network Routing Games with Incomplete Information
We consider a class of networks where n agents need to send their traffic from a given source to a given destination over m identical, non-intersecting, and parallel links. For suc...
Dinesh Garg, Yadati Narahari
WINE
2005
Springer
179views Economy» more  WINE 2005»
14 years 2 months ago
A Graph-Theoretic Network Security Game
Consider a network vulnerable to viral infection. The system security software can guarantee safety only to a limited part of the network. Such limitations result from economy cos...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
HICSS
2003
IEEE
164views Biometrics» more  HICSS 2003»
14 years 2 months ago
From Computer Networks to Agent Networks
From the 1990s on, one of the most important challenges facing computer science researchers has been the design and construction of software tools to exploit Internet computing. A...
Guoqiang Zhong, Kenichi Takahashi, Satoshi Amamiya...