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NOSSDAV
2004
Springer
14 years 2 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
FOCS
2009
IEEE
14 years 4 months ago
Convergence of Local Dynamics to Balanced Outcomes in Exchange Networks
— Bargaining games on exchange networks have been studied by both economists and sociologists. A Balanced Outcome [9], [15] for such a game is an equilibrium concept that combine...
Yossi Azar, Benjamin E. Birnbaum, L. Elisa Celis, ...
ICCBR
2005
Springer
14 years 2 months ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
ICCBR
2010
Springer
14 years 1 months ago
Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em
In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold’e...
Jonathan Rubin, Ian Watson
LANOMS
2007
IEEE
149views Education» more  LANOMS 2007»
14 years 3 months ago
Management Issues on Wireless Mesh Networks
—Wireless Mesh Networks (WMN) are emerging as a flexible and low-cost alternative to provide digital inclusion through multi-hop communications, supporting applications from las...
Jairo L. Duarte, Diego G. Passos, Rafael L. Valle,...