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» Challenges for Network Computer Games
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WIMOB
2008
IEEE
14 years 3 months ago
Exploiting Self-Reported Social Networks for Routing in Ubiquitous Computing Environments
— Mobile, delay-tolerant, ad hoc and pocket-switched networks may form an important part of future ubiquitous computing environments. Understanding how to efficiently and effect...
Greg Bigwood, D. Rehunathan, Martin Bateman, Trist...
ITNG
2008
IEEE
14 years 3 months ago
An Efficient Technique for Distance Computation in Road Networks
With recent advances in wireless communication and position technologies, it became possible to collect and record trajectories of moving objects. Thus, many services in road netw...
Xu Jianqiu, Victor Teixeira de Almeida, Qin Xiaoli...
SIGCOMM
2012
ACM
11 years 11 months ago
FairCloud: sharing the network in cloud computing
e network, similar to CPU and memory, is a critical and shared resource in the cloud. However, unlike other resources, it is neither shared proportionally to payment, nor do cl...
Lucian Popa 0002, Gautam Kumar, Mosharaf Chowdhury...
INTETAIN
2005
Springer
14 years 2 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
IE
2007
13 years 10 months ago
A physical three-way interactive game based on table tennis
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs