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BMCBI
2011
13 years 4 months ago
A lightweight, flow-based toolkit for parallel and distributed bioinformatics pipelines
Background: Bioinformatic analyses typically proceed as chains of data-processing tasks. A pipeline, or ‘workflow’, is a well-defined protocol, with a specific structure defin...
Marcin Cieslik, Cameron Mura
PODS
1994
ACM
138views Database» more  PODS 1994»
14 years 1 months ago
Dyn-FO: A Parallel, Dynamic Complexity Class
Traditionally, computational complexity has considered only static problems. Classical Complexity Classes such as NC, P, and NP are de ned in terms of the complexity of checking {...
Sushant Patnaik, Neil Immerman
IGARSS
2009
13 years 6 months ago
High Performance Computing for Hyperspectral Image Analysis: Perspective and State-of-the-art
The main purpose of this paper is to describe available (HPC)based implementations of remotely sensed hyperspectral image processing algorithms on multi-computer clusters, heterog...
Antonio Plaza, Qian Du, Yang-Lang Chang
IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
EACL
2003
ACL Anthology
13 years 10 months ago
Empirical Methods for Compound Splitting
Compounded words are a challenge for NLP applications such as machine translation (MT). We introduce methods to learn splitting rules from monolingual and parallel corpora. We eva...
Philipp Koehn, Kevin Knight