Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
Denoising is always a challenging problem in natural imaging and geophysical data processing. In this paper we consider the denoising of texture images using a nonlinear reaction-...
Traditional sensor network deployments consisted of fixed infrastructures and were relatively small in size. More and more, we see the deployment of ad-hoc sensor networks with h...
Martin F. O'Connor, Vincent Andrieu, Mark Roantree
Abstract. Decentralised, event-driven distributed simulation is particularly suitable for modelling systems with inherent asynchronous parallelism, such as agentbased systems. Howe...
Michael Lees, Brian Logan, Rob Minson, Ton Oguara,...
We use 2-Dimensional language to construct 2-Dimensional computer graphics model, use MSO or other logics to specify some graph property, and use automata model checking technique ...