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ICDCS
2012
IEEE
11 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
VLSISP
2008
123views more  VLSISP 2008»
13 years 7 months ago
Implementation of a Coarse-Grained Reconfigurable Media Processor for AVC Decoder
ADRES (Architecture for Dynamically Reconfigurable Embedded Systems) is a templatized coarse-grained reconfigurable processor architecture. It targets at embedded applications whic...
Bingfeng Mei, Bjorn De Sutter, Tom Vander Aa, M. W...
IJVR
2008
169views more  IJVR 2008»
13 years 7 months ago
Agent Architecture for a Real World Autonomous Virtual Guide: Interaction between the Decision and Perception Processes and Envi
Museums like marine aquariums are facing a difficult problem when trying to deliver information to their visitors. The exhibits they propose are dynamic by definition. Each may con...
Morgan Veyret, Eric Maisel, Jacques Tisseau
IEEEPACT
2007
IEEE
14 years 1 months ago
A Flexible Heterogeneous Multi-Core Architecture
Multi-core processors naturally exploit thread-level parallelism (TLP). However, extracting instruction-level parallelism (ILP) from individual applications or threads is still a ...
Miquel Pericàs, Adrián Cristal, Fran...
DATE
2009
IEEE
104views Hardware» more  DATE 2009»
14 years 2 months ago
Programming MPSoC platforms: Road works ahead!
Abstract—This paper summarizes a special session on multicore/multi-processor system-on-chip (MPSoC) programming challenges. The current trend towards MPSoC platforms in most com...
Rainer Leupers, Andras Vajda, Marco Bekooij, Soonh...