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» Challenges in peer-to-peer gaming
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AIIDE
2008
13 years 12 months ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi...
AIED
2005
Springer
14 years 3 months ago
Motivating Appropriate Challenges in a Reciprocal Tutoring System
Abstract. Formalizing a student model for an educational system requires an engineering effort that is highly domain-specific. This model-specificity limits the ability to scale ...
Ari Bader-Natal, Jordan B. Pollack
CORR
2011
Springer
168views Education» more  CORR 2011»
13 years 1 months ago
Link Prediction by De-anonymization: How We Won the Kaggle Social Network Challenge
— This paper describes the winning entry to the IJCNN 2011 Social Network Challenge run by Kaggle.com. The goal of the contest was to promote research on realworld link predictio...
Arvind Narayanan, Elaine Shi, Benjamin I. P. Rubin...
DEXAW
2002
IEEE
151views Database» more  DEXAW 2002»
14 years 2 months ago
Domain-Independent eNegotiation Design: Prospects, Methods, and Challenges
Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution ”electronic market”. Although s...
Dirk Neumann, Christof Weinhardt
AIIDE
2007
13 years 12 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski