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ICCBR
2010
Springer
13 years 11 months ago
Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em
In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold’e...
Jonathan Rubin, Ian Watson
DIGITEL
2008
IEEE
14 years 2 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
ICANN
2010
Springer
13 years 7 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
AAAI
2010
13 years 9 months ago
Collusion Detection in Online Bridge
Collusion is a major unsolved security problem in online bridge: by illicitly exchanging card information over the telephone, instant messenger or the like, cheaters can gain huge...
Jeff Yan
AI
2007
Springer
13 years 7 months ago
Multi-agent learning for engineers
As suggested by the title of Shoham, Powers, and Grenager’s position paper [34], the ultimate lens through which the multi-agent learning framework should be assessed is “what...
Shie Mannor, Jeff S. Shamma