In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold’e...
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Collusion is a major unsolved security problem in online bridge: by illicitly exchanging card information over the telephone, instant messenger or the like, cheaters can gain huge...
As suggested by the title of Shoham, Powers, and Grenager’s position paper [34], the ultimate lens through which the multi-agent learning framework should be assessed is “what...