Sciweavers

408 search results - page 60 / 82
» Challenges in peer-to-peer gaming
Sort
View
IPPS
2007
IEEE
14 years 1 months ago
A Design and Analysis of a Hybrid Multicast Transport Protocol for the Haptic Virtual Reality Tracheotomy Tele-Surgery Applicati
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
Azzedine Boukerche, Haifa Maamar, Abuhoss Hossain
LANOMS
2007
IEEE
149views Education» more  LANOMS 2007»
14 years 1 months ago
Management Issues on Wireless Mesh Networks
—Wireless Mesh Networks (WMN) are emerging as a flexible and low-cost alternative to provide digital inclusion through multi-hop communications, supporting applications from las...
Jairo L. Duarte, Diego G. Passos, Rafael L. Valle,...
ATAL
2007
Springer
14 years 1 months ago
Executing multi-robot cases through a single coordinator
It is challenging to design general robot soccer coordination behaviors that address individual states. We have successfully followed a case-based approach to define behaviors fo...
Raquel Ros, Manuela M. Veloso
CIG
2006
IEEE
14 years 1 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
INTETAIN
2005
Springer
14 years 1 months ago
Webcrow: A Web-Based Crosswords Solver
Webcrow is a software system whose aim is to solve crosswords. Problems of like solving crosswords have been informally defined as AI-Complete and are extremely challenging for ma...
Giovanni Angelini, Marco Ernandes, Marco Gori