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» Challenges in peer-to-peer gaming
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CHI
2009
ACM
14 years 8 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
PERCOM
2006
ACM
14 years 7 months ago
Context-Aware Resource Management in Multi-Inhabitant Smart Homes: A Nash H-Learning based Approach
A smart home aims at building intelligence automation with a goal to provide its inhabitants with maximum possible comfort, minimize the resource consumption and thus overall cost...
Nirmalya Roy, Abhishek Roy, Sajal K. Das
HICSS
2010
IEEE
225views Biometrics» more  HICSS 2010»
14 years 2 months ago
A Comparative Analysis of Professional Forums in the United States Army and Hybrid Communities of Practice in the Civilian Secto
Communities of practice (COPs) have been around since the founding of the first social networks many millennia ago. Organizations around the world over the last two decades have l...
Jon Brickey, Steven Walczak
ICS
2009
Tsinghua U.
14 years 2 months ago
QuakeTM: parallelizing a complex sequential application using transactional memory
“Is transactional memory useful?” is the question that cannot be answered until we provide substantial applications that can evaluate its capabilities. While existing TM appli...
Vladimir Gajinov, Ferad Zyulkyarov, Osman S. Unsal...
SSDBM
2009
IEEE
119views Database» more  SSDBM 2009»
14 years 2 months ago
Identifying the Most Endangered Objects from Spatial Datasets
Abstract. Real-life spatial objects are usually described by their geographic locations (e.g., longitude and latitude), and multiple quality attributes. Conventionally, spatial dat...
Hua Lu, Man Lung Yiu