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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 8 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
159
Voted
HRI
2006
ACM
15 years 8 months ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...
124
Voted
HRI
2006
ACM
15 years 8 months ago
Changing shape: improving situation awareness for a polymorphic robot
Polymorphic, or shape-shifting, robots can normally tackle more types of tasks than non-polymorphic robots due to their flexible morphology. Their versatility adds to the challeng...
Jill L. Drury, Holly A. Yanco, Whitney Howell, Bri...
105
Voted
IWCMC
2006
ACM
15 years 8 months ago
Effect of payload length variation and retransmissions on multimedia in 802.11a WLANs
Multimedia transmission over wireless local area networks is challenging due to the varying nature of the wireless channel as well as the inherent difference between multimedia a...
Sayantan Choudhury, Irfan Sheriff, Jerry D. Gibson...
119
Voted
IWCMC
2006
ACM
15 years 8 months ago
Titan: a new paradigm in wireless internet access based on community collaboration
This paper introduces project TITAN, which investigates an alternative construct of residential broadband access. The aim of the project is to increase the utilisation of deployed...
Björn Landfeldt, Jahan Hassan, Albert Y. Zoma...
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