In this paper, we present an unstructured peer-to-peer network called GridMedia for live media streaming employing a push-pull approach. Each node in GridMedia randomly selects it...
Meng Zhang, Jian-Guang Luo, Li Zhao, Shi-Qiang Yan...
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
Over the last few years rapid progress has been made in moving from conceptual studies, “whitepapers” and initiatives to the actual deployment of e-Government systems [13]. In...
Being embedded in the physical world, sensor networks present a wide range of bugs and misbehavior qualitatively different from those in most distributed systems. Unfortunately, d...
Nithya Ramanathan, Kevin K. Chang, Rahul Kapur, Le...
Peer-to-peer (p2p) systems offer an efficient means of data sharing among a dynamically changing set of a large number of autonomous nodes. Each node in a p2p system is connected...