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CW
2005
IEEE
13 years 9 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
ECCV
2008
Springer
14 years 9 months ago
Calibration from Statistical Properties of the Visual World
What does a blind entity need in order to determine the geometry of the set of photocells that it carries through a changing lightfield? In this paper, we show that very crude know...
Etienne Grossmann, José António Gasp...
WWW
2004
ACM
14 years 8 months ago
Small world peer networks in distributed web search
In ongoing research, a collaborative peer network application is being proposed to address the scalability limitations of centralized search engines. Here we introduce a local ada...
Ruj Akavipat, Le-Shin Wu, Filippo Menczer
CHI
2009
ACM
14 years 8 months ago
WUW - wear Ur world: a wearable gestural interface
Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out in...
Pranav Mistry, Pattie Maes, Liyan Chang
SIGGRAPH
1996
ACM
13 years 11 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg