Sciweavers

3 search results - page 1 / 1
» Character Design for Soccer Commentary
Sort
View
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
14 years 3 months ago
Character Design for Soccer Commentary
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output ...
Kim Binsted, Sean Luke
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 3 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
WWW
2001
ACM
14 years 11 months ago
Using Characters to Engage and Teach Novice Web Users: A Case Study
Starpoint Solutions was contracted by a major North American bank to design, develop, and usability test a series of five Web-based, interactive lessons teaching low- to middle-in...
Andrea H. Berman