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ACMACE
2006
ACM
15 years 8 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
121
Voted
SI3D
2003
ACM
15 years 8 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
134
Voted
AFRIGRAPH
2009
ACM
15 years 6 months ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain
122
Voted
JVCA
2002
157views more  JVCA 2002»
15 years 2 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
116
Voted
ICIP
2002
IEEE
16 years 4 months ago
A recognition algorithm for Chinese characters in diverse fonts
This paper proposes an algorithm for recognizing Chinese characters in many diverse fonts including Song, Fang, Kai, Hei, Yuan, Lishu, Weibei, and Xingkai. The algorithm is based ...
Xianli Wu, Min Wu