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FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
CSJM
2008
112views more  CSJM 2008»
13 years 9 months ago
About Precise Characterization of Languages Generated by Hybrid Networks of Evolutionary Processors with One Node
A hybrid network of evolutionary processors (an HNEP) is a graph where each node is associated with an evolutionary processor (a special rewriting system), a set of words, an inpu...
Artiom Alhazov, Yurii Rogozhin
EACL
1989
ACL Anthology
13 years 10 months ago
On The Generative Power Of Two-Level Morphological Rules
Koskenniemi's model of two-level morphology has been very influential in recent years, but definitions of the formalism have generally been phrased in terms of a compilation ...
Graeme D. Ritchie
LRE
2006
175views more  LRE 2006»
13 years 9 months ago
Automatically generating related queries in Japanese
Web searchers reformulate their queries, as they adapt to search engine behavior, learn more about a topic, or simply correct typing errors. Automatic query rewriting can help user...
Rosie Jones, Kevin Bartz, Pero Subasic, Benjamin R...
ALT
1997
Springer
14 years 16 days ago
Learning One-Variable Pattern Languages Very Efficiently on Average, in Parallel, and by Asking Queries
A pattern is a string of constant and variable symbols. The language generated by a pattern is the set of all strings of constant symbols which can be obtained from by substituti...
Thomas Erlebach, Peter Rossmanith, Hans Stadtherr,...