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MIDDLEWARE
2004
Springer
14 years 1 months ago
Transparent Information Dissemination
This paper explores integrating self-tuning updates and sequential consistency to enable transparent replication of large-scale information dissemination services. We focus our at...
Amol Nayate, Michael Dahlin, Arun Iyengar
AINA
2005
IEEE
14 years 1 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
ICDCS
1997
IEEE
13 years 12 months ago
Fragment Reconstruction: Providing Global Cache Coherence in a Transactional Storage System
Cooperative caching is a promising technique to avoid the increasingly formidable disk bottleneck problem in distributed storage systems; it reduces the number of disk accesses by...
Atul Adya, Miguel Castro, Barbara Liskov, Umesh Ma...
ICN
2005
Springer
14 years 1 months ago
Load Distribution Performance of the Reliable Server Pooling Framework
Abstract. The Reliable Server Pooling (RSerPool) protocol suite currently under standardization by the IETF is designed to build systems providing highly available services by prov...
Thomas Dreibholz, Erwin P. Rathgeb, Michael Tü...
ICS
2009
Tsinghua U.
14 years 2 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron