This paper presents a knowledge approach to designing team training systems using intelligent agents. We envision a computer-based training system in which teams are trained by pu...
Jianwen Yin, Michael S. Miller, Thomas R. Ioerger,...
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
This paper reports on an NSF-funded effort now underway to integrate three learning technologies that have emerged and matured over the past decade; each has presented compelling ...
This paper introduces a multi-agent system (MAS) approach for modelling social behaviours in children’s play. The children, the dynamics of their play, and the playground are mo...
Guidebots, or animated pedagogical agents, can enhance interactive learning environments by promoting deeper learning and improve the learner's subjective experience. Guidebo...