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UAI
2000
13 years 10 months ago
Fast Planning in Stochastic Games
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...
GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam
SAGT
2009
Springer
113views Game Theory» more  SAGT 2009»
14 years 3 months ago
Games with Congestion-Averse Utilities
Congestion games—in which players strategically choose from a set of “resources” and derive utilities that depend on the congestion on each resource— are important in a wid...
Andrew Byde, Maria Polukarov, Nicholas R. Jennings
MOBIHOC
2007
ACM
14 years 8 months ago
Distributed opportunistic scheduling for ad-hoc communications: an optimal stopping approach
We consider distributed opportunistic scheduling (DOS) in wireless ad-hoc networks, where many links contend for the same channel using random access. In such networks, distribute...
Dong Zheng, Weiyan Ge, Junshan Zhang
CG
2010
Springer
13 years 6 months ago
A Principled Method for Exploiting Opening Books
We used in the past a lot of computational power and human expertise for having a very big dataset of good 9x9 Go games, in order to build an opening book. We improved a lot the al...
Romaric Gaudel, Jean-Baptiste Hoock, Julien Perez,...