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» Cinematic Camera Control in 3D Computer Games
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CVPR
1999
IEEE
14 years 9 months ago
Calibration of an Outdoor Active Camera System
A parametric camera model and calibration procedures are developed for an outdoor active camera system with pan, tilt and zoom control. Unlike traditional methods, active camera m...
Robert T. Collins, Yanghai Tsin
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 25 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ACMACE
2005
ACM
14 years 1 months ago
SymBall: camera driven table tennis for mobile phones
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
Mika Hakkarainen, Charles Woodward
SIGGRAPH
1996
ACM
13 years 11 months ago
The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implem...
Li-wei He, Michael F. Cohen, David Salesin
VC
2008
94views more  VC 2008»
13 years 7 months ago
Virtual world explorations by using topological and semantic knowledge
This paper is dedicated to virtual world exploration techniques. Automatic camera control is important in many fields as computational geometry, visual servoing, robot motion, grap...
Dmitry Sokolov, Dimitri Plemenos