Sciweavers

168 search results - page 20 / 34
» Cinematic Camera Control in 3D Computer Games
Sort
View
CIS
2008
Springer
14 years 1 months ago
Multiperspective Modeling and Rendering Using General Linear Cameras
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Jingyi Yu, Yuanyuan Ding, and Leonard McMillan
WACV
2005
IEEE
14 years 1 months ago
Requirements for Camera Calibration: Must Accuracy Come with a High Price?
While a large number of vision applications rely on the mapping between 3D scenes and their corresponding 2D camera images, the question that occurs to most researchers is what, i...
Wei Sun, Jeremy R. Cooperstock
ACMACE
2006
ACM
14 years 1 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
ICRA
2003
IEEE
135views Robotics» more  ICRA 2003»
14 years 27 days ago
Visual servoing based on dynamic vision
This paper deals with the way to achieve positioning tasks by visual servoing in the case of planar and motionless objects whose shape is unknown. In fact, we consider here comple...
Ali Alhaj, Christophe Collewet, François Ch...
GRAPHICSINTERFACE
2007
13 years 9 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang