We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
While a large number of vision applications rely on the mapping between 3D scenes and their corresponding 2D camera images, the question that occurs to most researchers is what, i...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
This paper deals with the way to achieve positioning tasks by visual servoing in the case of planar and motionless objects whose shape is unknown. In fact, we consider here comple...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...