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» Cinematic Camera Control in 3D Computer Games
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SI3D
1999
ACM
13 years 12 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
AIIDE
2006
13 years 9 months ago
Representational Requirements for a Plan Based Approach to Automated Camera Control
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Arnav Jhala, R. Michael Young
ICIDS
2009
Springer
14 years 5 days ago
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
Abstract. Computational storytelling systems have mainly focused on the construction and evaluation of textual discourse for communicating stories. Few intelligent camera systems h...
Arnav Jhala, R. Michael Young
DIGRA
2003
Springer
14 years 24 days ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas
ECAI
2004
Springer
13 years 11 months ago
Knowledge-Based Cinematography and Its Applications
Automated control of a virtual camera is useful for both linear animation and interactive virtual environments. We have constructed a knowledge-based system that allows users to e...
Doron A. Friedman, Yishai A. Feldman