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GAMEON
2000
15 years 6 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
168
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JTRES
2010
ACM
15 years 4 months ago
WCET driven design space exploration of an object cache
In order to guarantee that real-time systems meet their timing specification, static execution time bounds need to be calculated. Not considering execution time predictability led...
Benedikt Huber, Wolfgang Puffitsch, Martin Schoebe...
ALIFE
2000
15 years 4 months ago
Duplication of Modules Facilitates the Evolution of Functional Specialization
The evolution of simulated robots with three different architectures is studied in this article. We compare a nonmodular feed-forward network, a hardwired modular, and a duplicatio...
Raffaele Calabretta, Stefano Nolfi, Domenico Paris...
RAS
2007
150views more  RAS 2007»
15 years 4 months ago
Evolution of fuzzy behaviors for multi-robotic system
In a multi-robotic system, robots interact with each other in a dynamically changing environment. The robots need to be intelligent both at the individual and group levels. In thi...
Prahlad Vadakkepat, Xiao Peng, Boon Kiat Quek, Ton...
NOCS
2007
IEEE
15 years 11 months ago
Fast, Accurate and Detailed NoC Simulations
Network-on-Chip (NoC) architectures have a wide variety of parameters that can be adapted to the designer’s requirements. Fast exploration of this parameter space is only possib...
Pascal T. Wolkotte, Philip K. F. Hölzenspies,...