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» Classification of Design Pattern Traits
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DAGM
2007
Springer
13 years 11 months ago
Greedy-Based Design of Sparse Two-Stage SVMs for Fast Classification
Cascades of classifiers constitute an important architecture for fast object detection. While boosting of simple (weak) classifiers provides an established framework, the design of...
Rezaul Karim, Martin Bergtholdt, Jörg H. Kapp...
CHI
2008
ACM
14 years 8 months ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay
IEE
2002
113views more  IEE 2002»
13 years 7 months ago
Framework based on design patterns for providing persistence in object-oriented programming languages
Abstract. This paper describes an approach to providing object persistence in object-oriented programming languages without modifying the run-time system or the language itself. By...
Jörg Kienzle, Alexander B. Romanovsky
AVI
2006
13 years 9 months ago
A taxonomy of ambient information systems: four patterns of design
Researchers have explored the design of ambient information systems across a wide range of physical and screen-based media. This work has yielded rich examples of design approache...
Zachary Pousman, John T. Stasko
CHI
2004
ACM
14 years 1 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...